This is because these are the aspects that the card Restlessness gives as you can see. One other thing to mention is that the leader will always be the one to gain the wound.Ĭhoosing your founding doctrineIf you are starting out in cultist simulator I would recommend choosing either Heart, Grail, and Forge. As you can see my member has a Grail aspect and a Edge aspect from a wound, however if you a member does get a wound, make sure to patch them up quickly before they die. Now as messed up as this is going to sound, when your cultist gain a wound, its not the worse thing in the world and sometimes you may even send a person by themselves and cause them to gain a wound on purpose. The same applies for named members, after you get a card called "Mistaken Identity", it means that you have gotten every patron/member available. Not only this, but they are limited you can have up to 8 during a single run once you have exhausted that supply, that's it, no more. One very important thing to keep in mind is that, while pawns are just pawns, they can prove to be very useful in Rituals, and no i dont mean for sacrificing, unless you're talking to Poppy, in which case its better to give a pawn than an actual cult member the mix of edge and another aspect they give is much more important than most ppl think. Also, after doing a couple playthroughs, you'll realise that every follower has the same aspect every single playthrough, e.g Cat Caro will always have a lantern aspect, just a small thing that you may not know. A believer will only have 2 of a certain aspect, a disciple will have 5 of an aspect, and finally as already stated, an exalted has 10 of a certain aspect but it also comes with a fancy name change e.g exalting a member of the forge cult will change them to -Name here-, A Reshaper, which i think is a very nice touch. Also, if you don't manage to finish upgrading it, your progress will be saved meaning if you put in Fascination but now you need Erudition, next time you upgrade it you will only need Erudition which is very nice! Other lores can also be combined with your desired lore to upgrade them, here is a chart for which one goes to which:Ĭult MembersOn the topic of upgrading cult members, each cultist when being upgraded can only go to maximum of 5 through using only using lores/trappings unless of course you exalt them. Here you can see that to upgrade this lore you will need Fascination, much better than just rng you need Glimmering, now you need Erudition, did that 10 times? Still need more glimmering. Now clicking on a lore will tell you what you will require. Recently, in a new update, the devs have changed how upgrading lores work, needless to say, it is way easier to upgrade lores than before. However, if you have 2 rank 2 lores for lantern, they can be combined together to create 1 rank 4 lore. The lore aspects(magnitude) go up like this: 2,4,6,8,10,12 and 14. You will mainly find lores from studying books. The Ecdysis Club is where you go to gain some contentment to counter dread, but be careful as you can get fascination or notoriety from going here aswell.įorge, Lantern, Grail, Heart, Moth, Edge, Knock, Winter and Secret Histories. So it can yield some very nice things but beware fascination if you have a sanity check coming up soon, but due to the new lore upgrading system, this can be a very easy to gain it for that! Oriflames is the place you go to if the books at Morlands have run out, or you want to get some ingredients or tools, most notably at Oriflames you can get STUMM!, which contains the sunset rite which imo is the best rite in the game. If you do find the Streets Strange by Moonlight you can put that in your explore verb and it can give you glimmering, fascination, Subtle Fracture and contentment. How you ask? Just put health into the explore verb or have a cultist do your work for you, you will either find a hireling, the Streets Strange by Moonlight or one of those two locations. If you don't have these 3 locations, no wonder you're not getting anywhere! You most likely already have Morlands, and now you need the other two. Morlands, Orrflames and The Ecdysis Club.
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